Morbid Metal developer explains why he ditched an origami art direction in favor of gritty sci-fi — 'It worked, but it didn't really feel like me'

Apr 12, 2026 - 15:30
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Morbid Metal developer explains why he ditched an origami art direction in favor of gritty sci-fi — 'It worked, but it didn't really feel like me'
Morbid Metal developer Felix Schade on the art direction of his new action game.

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